I'm ridiculously lucky to have been supported in making games full-time for a couple of years, and before that to have had a flexible enough occupation to spend a lot of time dabbling, and before that to have had a childhood with plenty of leisure and access to technology.
I consider that I've made some things that are worthwhile. But if not for these opportunities, I wouldn't have. If I'm any good at what I'm doing now, it's only through having had the chance to devote an incredible amount of time to it. I'm fortunate. Being able to put years of unpaid full-time work into something before seeing anything back from it is an incredible privilege.
It's still very unclear whether I'll be able to make a living from this. I hope I can. But now that I've gotten over a certain hurdle in terms of recognition, more opportunities are appearing - the IGF, interviews, people writing about my work. Opportunities that wouldn't have happened if I hadn't been able to work on this for an extended period. Just being part of a community of mutually-respecting artists; that's incredibly valuable and it's a place I've had to earn. I've been lucky to have lived in the UK for a while, where there's a thriving community of game developers, and where I've been able to meet many successful and interesting ones. I wish that everybody could have such opportunities.